We’re two game developer dudes doing what we do. Our methodology is very much “make what feels right.” We’re not concerned with what’s popular or the status quo; we just make the games we want to play at the time.
Before Sets and Settings
It started with a prototype made by Andrew. Since it was clear that he didn’t have any clue HOW TO ART, he looked around for people to collaborate with on getting that prototype out into the world. He ended up asking Folmer. They spent the next new months slowly polishing it up, and sold a license to addictinggames.com. They didn’t really want to stop working together though, and put out another game over the weekend called GRAVNAV. It was the attention garnered by GRAVNAV that inspired them to come together under a single name: Sets and Settings.
From Then to Now
Once they came together under a single name, they put out another game: Handheld Video Game. It was recognized by The Verge, and gathered nearly 50 thousand players on Newgrounds.com. Shortly after this, they participated in the Ludum Dare 72 hour game jam, and made NICE SHOOT, which was praised for it’s impressive graphics in such a short amount of time. Next, the pair came up with the idea for IRRUPT, an iPhone/iPad/iPod game due out very soon.
After a month of introspection, Andrew arrived at this shocking conclusion: “I am bad at making art.” Taking advantage of his position as a thread OP on somethingawful regarding game devlopment, he sent an email to Folmer Kelly in order to con him into arranging some pixels for his game. Since then, he’s been able to convince Folmer that he’s doing half the work, and is happily collecting paychecks for their most recent games.
Folmer Kelly (@folmerkelly)
One fateful day, Folmer got an email from a one “Andrew Nissen.” Chuckling to himself about how it didn’t get blocked by the spam filter, he opened up the email to get his daily laugh. Shockingly, he wrote a reply to the cry for help, using the word “totes” several times and soon found himself in Microsoft Paint clicking around a lot and making tiny space themed sprites.